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 Feedback for Potato Engine by Soul

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Soul
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Join date : 2009-10-18

PostSubject: Feedback for Potato Engine by Soul   Sun Nov 15, 2009 10:29 am

Pros:


Clean, easy to edit source code.
Graphics that come with it are nice.
(Most of) GUI is great, compact and nicely ordered.
Data.ini and Config.ini are self-explanatory and easy to understand.
Explanation of controls on start-up.
FPS is over 200!

Cons:


No error handling. (Ever heard of On Error Resume Next instead of crashing my client? Kthnxbai)
Hard to use at first.
Incomplete.
Uses port 7000, IANA says to use ports between 49152 to 65535.
Stats button looks great and then I get a boring button display Sleep

Bugs:


No Action Folder.
For some reason, clicking Cancel in the shop editor crashes me with RTE 9 (lolwtf?).
Clicking OK when selecting a spell on edit spells gives me RTE 380 (most of the time).


Rating:
7/10 -- has potential, but needs real error handling and bug fixes.
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Aksel
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Join date : 2009-06-20
Age : 23

PostSubject: Re: Feedback for Potato Engine by Soul   Sun Nov 15, 2009 10:40 am

All those bugs will hopefully be fixed in Beta 1.
Proper error handling, well where do I add it?
Port 7000, well it's changeable.. I could edit the standard though.

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Soul
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PostSubject: Re: Feedback for Potato Engine by Soul   Sun Nov 15, 2009 10:46 am

Aksel wrote:
All those bugs will hopefully be fixed in Beta 1. - Woo!
Proper error handling, well where do I add it? - At the beginning of modules, class modules and form's, the server load, add On Error Resume Next so it doesn't crash, or you could do something like:
Code:

On Error GoTo Handleit
Then at the bottom of the Sub:
Code:

Exit Sub
Handleit:
Call MsgBox("Error occured! Error: " & Error & " report this to an admin!")
More work, but worth it so you can see the bugs.

Port 7000, well it's changeable.. I could edit the standard though. - Didn't take any points off for that, it just bothered me.
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Aksel
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Age : 23

PostSubject: Re: Feedback for Potato Engine by Soul   Sun Nov 15, 2009 10:55 am

Yeah I know how to add error handling I just wasn't sure where xD

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